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FUTURAMA REVIEW
May 12th, 1999 by Clark Humphrey

Tomorrow’s Not What It Used to Be

TV essay, 5/12/99

The Simpsons, as all good fans know, began as a series of comic-strip-like shorts on the original Tracey Ullman Show, one of the nascent Fox network’s first prime-time offerings. Life In Hell panel-cartoonist Matt Groening, who had grown up in Portland and gone to Evergreen State, was one of two “alternative” cartoonists hired in the show’s first season to come up with 20-second, character-based animated gags to run in between Ullman’s skits.This meant Groening, his voice cast, and his original animation partners got to spend two and a half years discovering the intricacies of Bart, Lisa, Homer, Grandpa, and Marge (originally named simply “Mrs. Simpson”) before they got a whole show to themselves.

The resulting series, TV’s longest-running current prime-time comedy, found a way to expand out from the shorts’ narrow focus without slowing down its gag and dialogue pacing, by placing the family in a vast, carefully-constructed cartoon universe, designed less for narrative consistency (exactly how do all those celebrities keep passing through what Lisa once called “a small town with a centralized population”?) than for comic and story potential.

As the series has ploughed on (the 250th episode is now in the early stages of production), successive incoming writers have moved its emphasis even further from the Simpson family (except to find ever-more excrutiating ways to humiliate poor Homer), toward the now-nearly-100 other semiregular characters and their ever-morphing town of Springfield.

When Fox finally let Groening start an all-new series, he didn’t start over at The Simpsons’ character-comedy roots. Instead, he went further into the expansiveness.

The result is Futurama, a show whose leading “character” is its achingly-detailed comic vision of 30th-century New York City.

The show’s six or seven assorted human, robot, and alien protagonists are, so far, little more than deliberately underplayed explorers and explainers of this setting. In the show’s mix of cel and computer animation, the characters are, literally, two-dimensional figures in three-dimensional surroundings.

Of course, a lot of science fiction stories, novels, comic books, movies, and shows have been like that. Nobody really studies Buck Rogers or Lara Croft as characters with personal histories motivations (other than the motivation to kick bad-guy butt).

It’s the “conceptual” parts of these creatures’ worlds that turns on the hardcore sci-fi fans–the architecture, the costumes, the gadgetry, the gimmicks, the spectacle.

The spectacle is also what makes sci-fi so amenable to being played for humor. That, as well as the hammy heroics of older sci-fi concepts (or, more recently, the unrelieved grimness of so many ’70s-’80s sci-fi concepts).

I’m not sure who first used the phrase “May the Farce Be With You” (I think it was Marvel Comics’ Howard the Duck, itself later made into a pathetic movie). But it fits a whole subgenre of works ranging from the sublime (Dark Star, Red Dwarf) to the ridiculous (Flesh Gordon) to the horrific (the “filk” parody songs performed at sci-fi fan conventions).

Futurama’s particular spectacle-farce is, like its NYC (explained as having twice been completely destroyed and rebuilt), constructed on top of past notions of futurism.

Its spaceships and doohickeys and skylines are funnied-up versions of the ones in old Flash Gordon serials andWorld’s Fair exhibits, full of modernist hope rather than the dystopian decay of Blade Runner or Escape From New York.

Its robots and aliens are burlesques of the bug-eyed creatures in old monster movies, not the bureaucratically-slick Data from Star Trek or the hyperrealistic critters in Alien or Jurassic Park.

This is partly due, certainly, to Groening being an over-40 Blank Generation kid whose childhood fantasy entertainment involved pre-Star Wars fare. But it’s also an admission on the part of Groening and his writers that the futurisms of the past were just plain more exciting, more involving, more adventuresome, and above all more fun. All you have to do to turn those futures into a sincere comedy (the kind that will stay fresh after a few hundred episodes) is to play up their fun parts while gently assaulting their utopian assumptions, instead reasserting the eternality of human nature with all its flaws.

To play the worlds of Blade Runner or even Star Wars for laffs, you’d have to settle for either shallow parody (which wouldn’t last long as a series) or play it for dark, antiheroic irony (which, as Max Headroom proved, also plays itself out too quickly for an ongoing series).

Most science fiction has, on the surface, been about where society’s going. Futurama is, in its subtext, more about where we’ve been, what we’ve lost, and, by using itself as an example of a neo-adventure aesthetic, how we might bring at least pieces of it back.


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