YOU KNOW THE SOUTH PARK EPISODE in which a “prehistoric ice man” goes bonkers trying to readjust to how massively his world has changed since he was frozen–in 1997?
Books about the high-tech culture can seem like that. They can seem outdated by the time they come out, and positively nostalgic if they resurface later as paperbacks.
Case in point #1: The previously-mentionedJoystick Nation by J.C. Hertz; a history of video games up to 1997 that failed to predict Nintendo’s comeback just as certain computer-biz analysts had failed to predict Apple’s comeback.
Case in point #2: Douglas Rushkoff’s Playing the Future: What We Can Learn from Digital Kids.
Hertz’s book tried to depict video-gaming as a prosocial, synapse-building, mind-stimulating thing, something good for your children (even with all the fantasy violence, often in that “first-person shooter” mode that invites the user to get off on the fun of slaughtering).
Rushkoff’s book (written in ’95 and now in a slightly-revised paperback) takes a more generalized, and more hyper, POV. He rapidly jaunts around from video and role-playing gaming to snowboarding to raving to neopaganism to tattoos to chat-rooming (the World Wide Web’s only briefly mentioned) to “mature readers” comic books to MTV to Goths to Burning Man. His purpose–to state and re-state how today’s “screenagers” are increasingly equipped to lead society beyond its flaccid, industrial-age ideologies and into a millennial, tribal utopia.
Lord, Rushkoff tries all he can to assure us that Those Kids Today aren’t brain-dead slackers but instead the harbingers of a grand new future (he even uses rave-dance promoters’ self-congratulatory cliches about hedonistic E-addicts somehow being “the next stage of human evolution”).
But it all comes out like last year’s drum-and-bass; or, worse, like something out of the long-dormant mag Mondo 2000.
Chapters have titles like “The Fall of Linear Thinking and the Rise of Chaos.” Every other page or so introduces another kid-culture or young-adult-culture phenomenon depicted to illustrate how us fogeys are just too darned stuck in passe pre-Aquarian mindsets about money, politics, religion, sports, dancing, music, etc. etc.; compared to the Wired Generation’s effortless surfing thru the waves of chaos theory and multiculturalism.
Some random examples of the book’s numbing hyperbole:
“Most screenage political activism is geared at penetrating the awkward innefectuality of existing social contracts…. The old policies attempt to eradicate injustices by institutionalizing them and to encourage independence by infantilizing the oppressed. This is because the old policies conform to a nonorganic view of social structure.”
“We are afraid of the universal wash of our media ocean because, unlike our children, we can’t recognize the bigger patterns in its overall structure.”
“Those of us intent on securing an adaptive strategy for the coming millennium need look no further than our own children for reassuring answers to the many uncertainties associated with the collapse of the culture we have grown to know and love. Our kids are younger and less experienced than us, but they are also less in danger of becoming obsolete.”
Besides the unnerving tone, inaccuracies abound.
Rushkoff repeatedly refers to Marvel Comics’ multilinear storylines (which he sees as one of the kids’ influences in growing up to appreciate a complex, complicated world) as the creative invention of Jack Kirby. (While Kirby established Marvel’s look, designed most of its early star characters, and played an underappreciated role in the plotting of individual issues, it was editor/head writer Stan Lee who devised the “Marvel Universe” concept of heroes and villains and plotlines endlessly crossing over from title to title.)
Rushkoff also uses “the long-running TV talk show The Other Side” as evidence for the popularity of New Age and supernatural topics (the show only lasted one year).
But still, at least Rushkoff, in his annoyingly hyperbolic way, at least has unapologetically nice things to say about a younger generation forever damned by aging hippie-elitists, patronized by cynical advertisers, and stereotyped by clueless mainstream media.
One of Rushkoff’s positive points is that those Gen-Y gals n’ guys seem increasingly unpersuaded by the manipulative language of ads and marketing.
If true, this would mean they’d also be skeptical of Rushkoff’s own marketing blather on their supposed behalf.
IN OTHER NEWS: If America’s power grids and financial systems could survive Hurricane Floyd with disruptions like this, the whole Y2K scare won’t be all that scary.
TOMORROW: Home satellite dishes–still worth it?
PITCH IN: This time, I’m looking for cultural artifacts today’s young adults never knew (i.e., dial phones, non-inline skates, and three-network TV). Make your nominations at our MISC. Talk discussion boards.
ELSEWHERE: