Virtual Unrealities:
The Short Fiction of Alfred Bester
Book feature for The Stranger, 4/23/98
I could go on for the length of a trilogy about what’s wrong with most recent science fiction writing. Instead, I’ll recommend Virtual Unrealities: The Short Fiction of Alfred Bester (Vintage trade paperback) as a near-perfect example of how it should be done. Alfred Bester was a veteran of the ’30s NYC lowbrow-writing circuit, where he ground out tales for pulp magazines, radio, and comic books. Gradually he got opportunities to ply his solid storytelling skills to more ambitious topics. While earning a living writing nonfiction magazine articles in the ’50s, he produced the novels The Demolished Man and The Stars My Destination, plus occasional short stories, most of them collected here.
Each of these 17 stories has a different fantastical premise, ranging from “hard science” speculation to flights of impossibility and varying degrees in between. But it’s Bester’s writing that makes these premises work.
The book’s centerpiece tale is “Fondly Fahrenheit,” Bester’s futurization of Steinbeck’s Of Mice and Men premise. In it, a man is doomed to travel the galaxies accompanied only by a psychotic, and possibly homicidal, android. The man and the machine, we slowly learn, have developed a complex mental symbiosis, which Bester subtly reveals by switching his first-person narration between the two, sometimes in mid-sentence.
In that and the other stories, Bester always uses the premise not for its own whaddya-think-of-that? sake but to hook the reader into caring about his (mostly male, mostly melancholy) characters. In “The Men Who Murdered Mohammed,” a young man learns the secret to time travel and attempts to change history, only to find himself literally disappearing from consensus reality as his own time-track becomes derailed. In “The Pi Man,” a mathematical super-genius rides his mental compulsions into unimaginable wealth, only to live in forced isolation from the imperfect minds of everyone else.
Bester’s stories have a lot teach to today’s would-be fantasists, who’ve been learning too many of the wrong lessons from the golden age of adventure fiction. What was great about the old pulp and early-paperback stories, the comic strips and movie serials, wasn’t the formulaic boy-adventure plots or the one-dimensional characters, but the skill masters like Bester learned from the sheer volume of work they produced, the way they beckoned readers into their worlds, and the vividness with which they used unearthly plot elements to express all-too-universal yearnings and conflicts.