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AS PREVIOUSLY NOTED, my cable company finally restored the Canadian Broadcasting Corp. to my local cable lineup recently.
CBC’s got a lot of great Canadian-made programming (though its audiences and budgets have fallen during the Cable Age, as have those of the old-line U.S. networks).
But my favorite CBC attraction is a British import, the prime-time soap Coronation Street.
“The Street,” as it’s called in the UK tabloid press, will begin its 40th year this December. Most of those years it’s been the country’s most popular show, and the backbone of the commercial ITV network.
But you’ve probably never seen it. Apart from northern U.S. regions that get CBC, the show’s only Stateside exposure came when the USA Network ran it for a few months in the early ’80s, as part of a package deal to get reruns of the miniseries Brideshead Revisited (both shows are from the Granada production company). But American audiences apparently couldn’t decipher some of the characters’ heavy Yorkshire accents; USA dropped the show as soon as it contractually could.
So in 1985, when the BBC devised its own Street knockoff show, EastEnders, they made sure the characters would all be comprehensible when the show was shipped Stateside. Thus, EastEnders plays to loyal audiences on scattered PBS afiliates and the BBC America cable channel.
But there’s nothing like the original.
The Street has a feel all its own. It comes from the “music” of the accents and the dialogue (like EastEnders, Coronation Street uses no background music), the rhythm and pacing of the scenes (few lasting longer than a minute), the lovable non-“beauty” of the cast (even the teenage characters are as awkward-looking as real-life teens often believe themselves to be), the character-driven storylines, and the respect the show gives both to its audience and to its working-class characters.
The Street was launched when “kitchen sink” realism was all the rage in British literary and film drama. The show reflects that era in its tightly-sewn format, chronicling some two dozen people who live and/or work on a single block in a fictional industrial town outside Manchester.
There’s no glamour (the show’s wealthiest character merely owns a small garment factory), and no overwrought melodrama beyond the limited scope and ambitions of the characters.
What there is, is a community–an extended, close-knit, multi-generational family of people who may argue and fight and cheat but who ultimately love one another. Just the sort of community that late-modern suburban North America sorely lacks, and which those “New Urbanist” advocates always talk about trying to bring back.
A couple years back, CBC began its own Street imitation, Riverdale (no relation to the town in Archie Comics). While Riverdale’s creators seem to have made every effort to replicate every possible element of the Street formula, it doesn’t quite translate. Riverdale’s relatively emotionally-repressed Ontarians, living in relatively large, set-back private homes rather than the Street’s row houses, have far less of the interaction and adhesion seen on the Street.
USA’s said to be developing its own working-class evening soap along the Coronation Street/EastEnders/Riverdale style. It’ll be interesting to see if the formula can even work in the setting of today’s disconnected American cityscape.
IN OTHER NEWS: Another Northwest Bookfest came and went. This year, it was moved from the funky ol’ rotting Pier 63 to the clean, spacious (and about to be made even more spacious) Washington State Convention Center. While the move was made for practical, logistical reasons, it could also be interpreted as signifying a move “up” from the homey, rustic realm of the Northwest-writing stereotype (beach poetry, low-key “quirky” mysteries, and snow falling on you-know-what). Even litter-a-chur, the festival’s new setting implies, has gotta get with the program and become just as aggressively upscale and as fashionably commercial as everything else in Seatown’s becoming.
TOMORROW: Strange junk e-mails and other fun stuff.
ELSEWHERE:
YESTERDAY, we discussed a would-be commercial “alternative” magazine that wasn’t quite fiscally making it, and how it would probably have to find a business plan that didn’t require big corporate advertisers.
There’s a class of what might be called “ground level” zines (slicker than underground fanzines but rougher than corporate mags) that basically run on the business plan of expecting to lose money, and coming out as often as, or as long as, their publishers can subsidize them.
One of the more durable of these was Ben Is Dead. In tiny type on cheap newsprint, it relished in adoration or at least obsession with many of the relics of late-modern life–Sassy, Beverly Hills 90210, childhood memories, Marvel Comics, underwear, etc. etc.
But after some 30 issues in 11 years, publisher Darby Romeo has finally quit. Like the makers of Factsheet Five, Fizz, and several other ground-levels that have gone away in recent years, she’s decided to move on in her life.
A piece at Feed claims the end of Ben Is Dead forebodes the end of the whole Zine Revolution, an explosion of self-expressions that got underway in the early ’80s with cheap photocopying and desktop publishing.
Nowadays, the Feed essay notes, it’s easier (and just as materially unrewarding) to put up a personal website.
From my own 5.5-year experience in newsletter self-publishing, I could certainly see how the excitement of accumulating piles of print can begin to wear off. But I also see personal publishing as, well, a personal endeavor, one it’s perfectly OK to leave when you want to do something else.
Ben Is Dead is not a “failure” for not being continued, and Romeo’s certainly not “giving up.”
A personal zine is also a product of its times. Back in the ’80s and early ’90s, the rough-hewn look of many ground-level zines was an appropriate visualization of a DIY aesthetic opposed to old bureaucratic communications media. But in today’s go-go-go-getter cyber-economy, everybody’s supposed to be a young entrepreneur, and homemade-looking media can sometimes be perceived as simply the work of young entrepreneurs who aren’t doing it right.
I’ve seen newer ground-level zines, such as ROCKRGRL, Bust, and The Imp, which put their messages into more elaborate, more “professional” looking (but still un-corporate) designs. Will these go on to enjoy long lives? Maybe, or maybe their makers will move on to still-newer concepts.
Zines are no more dead than print media in general.
And, no, print media in general isn’t dead either.
IN OTHER NEWS: Seattle’s news media finally found something more important than Ken Griffey Jr. leaving town–specifically, a chance to spend seven hours of commercial-free live TV ruthlessly exploiting a minor tragedy; complete with lingering helicopter shots of police dogs wandering around clueless and scentless.
IN STILL OTHER NEWS: Who had the first commercial on South Park’s virulent anti-Pokemon episode? That’s right–Magic: The Gathering, from the now-Hasbro-owned outfit that also makes the Pokemon card game.
TOMORROW: Ron Harris’s journey from phony workout videos to phony human-egg auctions.
TO OUR LOCAL READERS: You’ve still one week to see the Pacific Science Center’s traveling exhibit honoring the career of Japanese cartoon pioneer Osamu Tezuka.
The exhibit (organized by the official Osamu Tezuka Manga Museum in Japan) is a small one, but it’s packed with power, pathos, and inspiration–just like Tezuka’s most enduring character, the flying child-robot hero Mighty Atom, a.k.a. Astro Boy.
The exhibit consists of four video screens, a couple dozen panel displays, and a giant Astro Boy balloon figure “flying” on the ceiling. The panels chronicle Tezuka’s best known print and TV cartoon series through original cels and comic-book art. The video monitors play prime examples, not only of Tezuka’s own works but of the Japanese animation industry before and after his influence took hold.
A trained M.D. and a devout post-WWII pacifist, Tezuka (1928-89) brought a sense of morality and beauty to his work. His stories were “educational” without being preachy, because he used childlike characters such as Astro and Kimba the White Lion (the all-but-official inspiration for The Lion King to teach the kids about the complexities of life and of caring for one’s fellow creatures.
If Tezuka was a prime example of postwar Japanese antimilitarism, he was also a prime example of postwar Japanese capitalism. He had several serials running in different children’s magazines simultaneously, keeping the reprint and character-licensing rights.
The exhibit claims he produced 150,000 comic-book pages over his 41-year career. That averages out to almost 75 pages a week, a figure almost impossible without a cadre of assistants.
But he didn’t just produce quantity. He added many “cinematic” visual techniques and complex storylines (some of which stretched out over years) to what had been a formulaic manga scene.
Some critics might argue that manga’s still a formulaic scene; but Tezuka added many more ingredients to the formula. His influence brought a popularity (and an adult audience) to comics in Japan that the medium still has to fight for here.
These advances in technique worked to prepare Tezuka’s team for moving beyond elaborate-but-still drawings into primitive animation. Starting in 1961 (Astro Boy was Japan’s first TV cartoon series), he adapted many of his works for the small screen, produced by his own studio using, and expanding upon, Hanna-Barbera’s newly-established time-and-money-saving techniques (collectively known as “limited animation”).
Having already worked for over a decade at making print comics seem “cinematic,” Tezuka and his team were able to create stirring adventure stories and likeable characters on paltry early-TV budgets.
And as the boss of his own studio, animating characters already well-known in print form, Tezuka held a degree of both creative and business control U.S. TV animation has almost never seen, then or now. He used that authority to “smarten up” his shows with complex storylines, involving characters audiences could identify with.
Today, Tezuka is revered in his homeland and among the global manga/anime cult as “the God of Anime.” A review of the exhibit bore an unfortunately misleading headline, which may have sent kids in expecting to see Pokemon characters. Tezuka didn’t create Pokemon; he merely established the story structure, drawing style, and aesthetic tone which Pokemon, and dozens of other Japanese print, TV, and theatrical cartoon products have followed, to varying degrees of success.
If there’s a note-O-irony in this story, it’s that Tezuka, who regularly placed environmental messages into his stories, almost singlehandedly created an industry that destroys old-growth forests throught Asia (and imports whole logs from the U.S. Northwest) to make millions of throwaway, phone-book-sized manga magazines every week.
TOMORROW: Top candy picks for this Halloween.
AS IT APPARENTLY MUST to all local non-news TV shows in the U.S. these days, death came this summer to Almost Live, for 15 years an only-in-Seattle institution. (OK it was syndicated in two nonconsecutive years, and the national kiddie show Bill Nye the Science Guy was essentially an AL spinoff, but you get the idea.) The last AL reruns may have left the familiar Saturday time slot by the time you read this, with only occasional specials to be commissioned by KING-TV (the first is this Saturday). The cast members made an appearance earlier this month on their longtime spoof-target, KOMO’s Northwest Afternoon, during which they congratulated NWA for not having been cancelled yet.)
Theoretically, the cast (or however many members of it would be willing) could go to work for another station. But since none of those other stations seem any more interested in local entertainment fare than KING was (although Fox affilliate KCPQ’s reportedly pondering a morning show), that seems unlikely.
Call me overly optimistic, but I used to believe the increasing bevy of broadcast and cable channels would mean more opportunities for different kinds of shows–even shows that seamlessly mixed droll, low-key humor, broad sketch comedy, and cheap-shot jokes about local politicians.
Sure, a week’s episode might contain its share of groaners and easy gags. (The series almost never used writers beyond the eight cast members, two of whom also doubled as producer and director.)
But even in its weaker moments, AL had a pulse and a look all its own. And it exemplified a particularly Nor’Wester flavor of off-center humor. You could find traces of this in the writings of Lynda Barry (an old pal of AL host John Keister); the biting TV and print works of Matt Groening (an old pal of Barry); the cartoons of Jim Woodring, Gary Larson, Ellen Forney, et al.; the sardonic song lyrics of Scott McCaughey and Chris Ballew; and such former area-TV staples as Stan Boreson, J.P. Patches, and Spud Goodman.
Could anything like it appear again? Well, maybe.
Late last month, I got into a well-publicized preview screening for Doomed Planet, a shot-on-video movie directed by Alex Mayer and written by George Clark (who previously had created two issues of a Stranger parody tabloid, only to find most of their readers thought the Stranger staff had parodied itself).
Within a loose plotline involving two warring religious cults (a cult of sex-happy hippies vs. a cult of Armageddon-predicting Goths), the videomakers weaved in quite a bit of AL-esque bits, from genre-movie minispoofs to local popcult references (a fictionalized version of Mary Kay LeTourneau makes a brief appearance) to an atmosphere of knowing, late-century-cynical neo-burlesque.
While Doomed Planet, at least in the cut shown at the screening, is a much more rough-hewn work than Almost Live ever was (some of Mayer’s large, unpaid cast didn’t really know about comic timing, and much of the sound was muddied), it’s nice to know the no-budget, no-hype, no-pretensions NW comic spirit lives on.
IN OTHER NEWS: Another sign of hope for regionalism within the global-media landscape is Turner South, a new entertainment-and-sports cable channel to be offered only to cable systems in the southeastern states. I’d love an attempt at something like that up here; even though a NW entertainment channel would have fewer pre-existing movies and rerun series to prop up its schedule than a Southern channel would.
TOMORROW: That new alternative-art patron, Procter & Gamble.
YESTERDAY, we ended a piece on the decline and fall of the thrift-store lifestyle with a couple of links to thrift-store art on the Web.
Those links, natch, lead to other links, and those links lead to other links. Enough for a whole ‘nother day’s episode.
So herewith, some fun eye-openin’ viz-art sites for ‘ya.
JUNK FOOD OF THE WEEK: A-Rod’s 40-40 Crunch, exploiting Mariners baseball star Alex Rodrieguez, is one of a whole line of regional sports-star cereals being put out by NYC-based Famous Fixins, “Producer of Celebrity Food Products.” It’s meant for box collectors, but the frosted flakes inside the box are quite good in their own right. They’re thicker and coarser than the Kellogg’s variety, and somewhat less sweet. (Now, if I could only get the company to put out “Frosted MISCberry Crunch” with my own picture on the box….)
IN OTHER NEWS: Buried at the end of this sports brief is potential great news–the just-maybe return of everybody’s favorite basketball benchwarmer, the immortal Steve Scheffler!
TOMORROW: How to make a book called Faster even faster: Just read the review.
CORPORATE-MEDIA REACTIONS TO THE INTERNET have come in waves. The “Threat To Our Children” wave. The “Threat To Common Discourse” wave. The “E-Commerce” wave.
(Funny, I always thought “E-Commerce” was what happened in the parking lots outside rave dances.)
Now, there’s another wave, and it’s something corporate media absolutely luuvvv, at least in principle.
The Net, according to the newest Received Idea, is indeed good for one thing.
Selling movie tickets.
By now, even people who haven’t seen The Blair Witch Project are totally familiar with the film, its plot, its premise, and, most prominently of all, the hype. The simultaneous Time and Newsweek cover stories. The cast’s appearance on the MTV Video Music Awards. The endless repetition, from Entertainment Weekly to the New York Observer, of the filmmakers’ success-story legend–how a next-to-no-budget indie horror film became a huge hit thanks to “word of mouth” publicity on the Net.
A more careful look at the story, though, reveals something much less “spontaneous” yet simultaneously more interesting to corporate-media types.
Blair Witch turns out to have been a marriage made in marketing heaven, a three-way match between the economics/aesthetics of ’90s Fringe-Indie filmmaking, the Net’s genre-film fan base, and good old-fashioned B-movie hucksterism.
From the indie-film craze, the Blair Witch filmmakers got a whole language of “looks” and shticks: College-age, unknown actors; wobbly camera work (some shot on video); the gimmicks of fake-documentary shooting and characters talking into the camera; and other assorted means of turning a lack of production resources into a feeling of immediacy and a sort of realism.
From the scifi/horror fan community online, distributors Artisan Entertainment found a ready-made audience, with highly articulated opinions on what it liked and disliked in genre movies (a marketer’s wet dream!). Artisan could fashion a campaign promising everything real fans wanted, while making the film’s cheapness into an asset.
From the exploitation tradition, Artisan learned the importance of spending more money selling the movie than the filmmakers had spent making it. The studio put up a big website (that never mentioned the story’s fictional), slipped preview tapes and screening passes to influential online reviewers, planted preview stories in “alternative” papers, and generally sucked up to a fan community used to being treated as an afterthought by the big studios.
The result: A return-on-investment Roger Corman probably never even dreamed of.
But what happens when a movie gets the fan-site treatment, the newsgroup recommendations, and the chat room praise, but without the distributor’s puppet-strings directly or indirectly manipulating it all?
You get The Iron Giant.
A movie described by gushing fans as representing everything from the first successful U.S.-made adaptation of Japanese adventure-anime conventions to the potential harbinger of a new era in animated features. A movie praised and re-praised on darn near every weblog site and online filmzine as a refreshingly serious, grownup animated film.
But after the box-office nonsuccess of Space Jam, Quest for Camelot, and The King and I, Warner Bros. seems to have little remaining faith in its feature-animation unit.
The Iron Giant was released in the dog days of August, with nominal TV advertising (chiefly on the Kids WB cartoon shows), almost no merchandising tie-ins (even at the Warner Studio Store), and a nice-looking yet perfunctory website.
What’s probably singlehandedly kept the film in the theatres for seven weeks (at least in some parts of the country) has been the Net word-O-mouth. Real word-O-mouth, with little or no studio push or even studio attention.
The Iron Giant cost a lot more to make than The Blair Witch Project, so it won’t be easy to compare the effectiveness of each film’s free online fan publicity.
But it’s clear which one’s the real netfan-championed underdog, for whatever that’s worth.
TOMORROW: A new book treats strange-phenomena with Brit-reserve skepticism.
LAST FRIDAY, we discussed Beloit University’s annual list of once-ubiquitous pop-cult references incoming college students might not know about.
Yesterday, we began our own such list.
Now, in the spirit of equal time, a few reference points today’s 18-22-year-olds get that folks closer to my age might not:
(Though the self-congratulatory hype surrounding the electronica scene can be just as annoyingly smug as that surrounding “progressive” rock. But that’s a topic for another time.)
TOMORROW: Can Net hype REALLY sell movie tickets?
century will be the ‘storyteller'” (found by Rebecca’s Pocket)….
LAST FRIDAY, we discussed Beloit University’s second annual list of pop-cult references incoming college students know about that their profs might not, and vice versa.
Never one to let a good shtick go uncopied, I asked for your recommendations in this regard.
While the ever-voracious nostalgia industry keeps bringing back old songs, fashions, movies, cars, and foods, many important aspects of bygone life remain bygone.
Thus, based partly on some of your suggestions, this list of cultural reference points distinguishing today’s fake-ID bearers from pathetic fogeys such as myself:
As late as the early ’70s, college English profs could assign their students as many as 100 books for one semester; thanks to cheap paperback editions, the kids could afford to buy ’em all.
Now, only fogeys remember that comic books had ever been for kids.
Newspapers were also a lot more popular back when they were more populist, something the entire industry’s forgotten.
IN OTHER NEWS: Who needs freakin’ ideological “battles of the sexes”? Let’s get on with the real thing!
TOMORROW: Concluding this series, some things young adults know that fogeys probably don’t.
YOU KNOW THE SOUTH PARK EPISODE in which a “prehistoric ice man” goes bonkers trying to readjust to how massively his world has changed since he was frozen–in 1997?
Books about the high-tech culture can seem like that. They can seem outdated by the time they come out, and positively nostalgic if they resurface later as paperbacks.
Case in point #1: The previously-mentionedJoystick Nation by J.C. Hertz; a history of video games up to 1997 that failed to predict Nintendo’s comeback just as certain computer-biz analysts had failed to predict Apple’s comeback.
Case in point #2: Douglas Rushkoff’s Playing the Future: What We Can Learn from Digital Kids.
Hertz’s book tried to depict video-gaming as a prosocial, synapse-building, mind-stimulating thing, something good for your children (even with all the fantasy violence, often in that “first-person shooter” mode that invites the user to get off on the fun of slaughtering).
Rushkoff’s book (written in ’95 and now in a slightly-revised paperback) takes a more generalized, and more hyper, POV. He rapidly jaunts around from video and role-playing gaming to snowboarding to raving to neopaganism to tattoos to chat-rooming (the World Wide Web’s only briefly mentioned) to “mature readers” comic books to MTV to Goths to Burning Man. His purpose–to state and re-state how today’s “screenagers” are increasingly equipped to lead society beyond its flaccid, industrial-age ideologies and into a millennial, tribal utopia.
Lord, Rushkoff tries all he can to assure us that Those Kids Today aren’t brain-dead slackers but instead the harbingers of a grand new future (he even uses rave-dance promoters’ self-congratulatory cliches about hedonistic E-addicts somehow being “the next stage of human evolution”).
But it all comes out like last year’s drum-and-bass; or, worse, like something out of the long-dormant mag Mondo 2000.
Chapters have titles like “The Fall of Linear Thinking and the Rise of Chaos.” Every other page or so introduces another kid-culture or young-adult-culture phenomenon depicted to illustrate how us fogeys are just too darned stuck in passe pre-Aquarian mindsets about money, politics, religion, sports, dancing, music, etc. etc.; compared to the Wired Generation’s effortless surfing thru the waves of chaos theory and multiculturalism.
Some random examples of the book’s numbing hyperbole:
“Most screenage political activism is geared at penetrating the awkward innefectuality of existing social contracts…. The old policies attempt to eradicate injustices by institutionalizing them and to encourage independence by infantilizing the oppressed. This is because the old policies conform to a nonorganic view of social structure.” “We are afraid of the universal wash of our media ocean because, unlike our children, we can’t recognize the bigger patterns in its overall structure.” “Those of us intent on securing an adaptive strategy for the coming millennium need look no further than our own children for reassuring answers to the many uncertainties associated with the collapse of the culture we have grown to know and love. Our kids are younger and less experienced than us, but they are also less in danger of becoming obsolete.”
“Most screenage political activism is geared at penetrating the awkward innefectuality of existing social contracts…. The old policies attempt to eradicate injustices by institutionalizing them and to encourage independence by infantilizing the oppressed. This is because the old policies conform to a nonorganic view of social structure.”
“We are afraid of the universal wash of our media ocean because, unlike our children, we can’t recognize the bigger patterns in its overall structure.”
“Those of us intent on securing an adaptive strategy for the coming millennium need look no further than our own children for reassuring answers to the many uncertainties associated with the collapse of the culture we have grown to know and love. Our kids are younger and less experienced than us, but they are also less in danger of becoming obsolete.”
Besides the unnerving tone, inaccuracies abound.
Rushkoff repeatedly refers to Marvel Comics’ multilinear storylines (which he sees as one of the kids’ influences in growing up to appreciate a complex, complicated world) as the creative invention of Jack Kirby. (While Kirby established Marvel’s look, designed most of its early star characters, and played an underappreciated role in the plotting of individual issues, it was editor/head writer Stan Lee who devised the “Marvel Universe” concept of heroes and villains and plotlines endlessly crossing over from title to title.)
Rushkoff also uses “the long-running TV talk show The Other Side” as evidence for the popularity of New Age and supernatural topics (the show only lasted one year).
But still, at least Rushkoff, in his annoyingly hyperbolic way, at least has unapologetically nice things to say about a younger generation forever damned by aging hippie-elitists, patronized by cynical advertisers, and stereotyped by clueless mainstream media.
One of Rushkoff’s positive points is that those Gen-Y gals n’ guys seem increasingly unpersuaded by the manipulative language of ads and marketing.
If true, this would mean they’d also be skeptical of Rushkoff’s own marketing blather on their supposed behalf.
IN OTHER NEWS: If America’s power grids and financial systems could survive Hurricane Floyd with disruptions like this, the whole Y2K scare won’t be all that scary.
TOMORROW: Home satellite dishes–still worth it?
PITCH IN: This time, I’m looking for cultural artifacts today’s young adults never knew (i.e., dial phones, non-inline skates, and three-network TV). Make your nominations at our MISC. Talk discussion boards.
TODAY’S MISC. WORLD is dedicated to artist Paul Horiuchi, whose World’s Fair mural still provides an elegant backdrop to every Pain in the Grass concert every summer.
AS PART OF A FREELANCE GIG I conducted with Everything Holidays, I’ve been looking in on what might be the top costumes this upcoming Halloween.
(I know, some of you around here in the PacNW don’t want to hear about mid-Autumn during this Coldest Summer of Our Lifetimes. But some of the site’s Eastern Seaboard readers might enjoy a beat-the-heat fantasy.)
Anyhoo, here’s some of what I told that commercial Website might be in style this 10/31, plus some additional thoughts:
The year’s biggest horror movie has no “costume” characters, but that won’t stop partygoers from appearing as the doomed student filmmakers, carrying camcorders while running around acting terrified.
TOMORROW: We play with our food again.
ELSEWHERE: A healty antidote to the Nordstrom Way… Just when I was wondering when the feminization of the professional ranks would result in a further eroticization of men, here comes the latest look for dudes with “cool ankles”…
BEFORE ANYTHING ELSE TODAY, here’s one last reminder to get thyself and thy loved-ones out to our live reading and promo for The Big Book of MISC. tonight, Aug. 26, 7:30 p.m., at the venerable Elliott Bay Book Co. ‘Til then, please enjoy the following…
IMP-ERATIVES: Let us now praise two not-very-famous men, both of Chicago: Cartoonist-illustrator-calligrapher Chris Ware and his recent biographer-explainer, Daniel Raeburn.
Raeburn is the publisher of The Imp, an occasional one-man zine devoted to a single, full-length profile of a different comics creator each issue. The first Imp was an authorized career-study of Eightball creator Daniel Clowes; the second, a highly unauthorized (yet not-completely-condemnatory) look at Fundamentalist tract king Jack T. Chick. These were published in the respective formats of a comic-sized pamphlet and an oversized Chick tract.
For his Ware tribute, Raeburn has pulled out all the stops. He’s issued his work in the form of a fake turn-of-the-century tabloid magazine; apparently drawing particular layout inspiration from The Youth’s Companion, a boys’ adventure-fiction mag published in the late 19th and early 20th centuries by the Perry Mason Company of Boston. (Yes, Erle Stanley Gardner named his whodunit hero after the publisher who first turned him onto formula fiction as a kid.)
This small-type layout means Raeburn can cram his full 40,000-word bio, with dozens of pix and fake ads (more about them later) into 20 tabloid pages (plus a two-page center section containing four other cartoonists’ full-color tributes to Ware). It’s also a perfect match to Raeburn’s subject.
Ware, as any reader of his Acme Novelty Library comix (or their current syndicated source, Jimmy Corrigan: The Smartest Kid on Earth) knows, is a devout lover of pre-modern American ephemera, design, architecture, and music (particularly ragtime). Loss in general, and in particular the loss of so much of what was great and beautiful about North America, plays a huge role in the Corrigan saga.
The Ware issue of The Imp covers most every facet of the young cartoonist’s productive career, and many (though not nearly all) of the issues and themes leading into and out from Ware’s elegant, sad works. Of particular interest to the pop-culture student such as myself are the sections on Chicago architecture (particularly that of the 1893 Columbia Exposition), the old Sears catalog (possibly Chicago’s most important print product), and the Sears book’s “evil twin,” the still-published-today Johnson Smith catalog of novelty toys and practical jokes.
That latter essay forms a center and counterpoint to the fake ads along the sides and bottoms of most of the zine’s pages, in the tiny-print style of old newspapers and magazine back-pages (a design look familiar to many people today from Wendy’s tabletops). These ads (some of which previously appeared in the endpages of Ware’s comics) are dense with copy that melt away the bombastic promises of advertising better than the entire run of Adbusters Quarterly:
Appropriately enough, on the night I finished reading The Imp, the Disney Channel ran an awkwardly computer-colored version of Galloping Gaucho, the second-ever Mickey Mouse cartoon (1928). It had been produced as a silent, but had music and sound effects tacked on just before its release. Ub Iwerks’ original Mickey character design bears a slight resemblance to Ware’s early character Quimby the Mouse.
But more importantly, the early Mickey films represent a transition from the imagination-crazy days of silent animation toward the hyperrealistic, desexualized, formulaic slickness Disney would soon turn into. Seeing this with bad latter-day color schemes added only made it even more of a Chris Ware moment.
(The Imp has no known website; copies of it, and of Ware’s comics, can be ordered via Quimby’s (a Chicago store named after Ware’s mouse character and utilizing Ware-designed graphics), Last Gasp, and Atomic Books. Ware’s works are also available direct from Fantagraphics.)
TOMORROW: If an adult website charges money, how can it be “amateur”?
ELSEWHERE: Seattle’s mayor sez he wants to launch a new crusade for “the arts.” Considering the extent to which past “arts” crusades have generated more and more cash for big institutions and construction projects, and less and less cash for artists, excuse us if we’re a bit skeptical until we see the details… Creative uses for AOL CD-ROMs and diskettes… The search continues to find anybody who likes Microsoft who isn’t being paid to like it; while MS is quoted as calling itself nothing less than “The Most Important Company in the History of the World”…
YESTERDAY, I told of my not-all-that-painful-really adventures in acquiring a DSL line.
I knew in advance I’d be spending a lot of time playing with my new-and-way-improved connection, so I wrote or at least outlined several days’ worth of these columns before the scheduled installation day. What I didn’t know was how super-fast, always-on access would affect darn near every computer-based thing I do.
I’ve always resisted putting games on my hard drive, so to avoid the temptation to waste away my sittin’-at-the-screen time on diversions that won’t get any writing done or improve this site. Netting was different, because of its then-built-in limitations.
I couldn’t get on without spending at least a minute waiting for the modem to finish its groaning and wheezing. I couldn’t stay on without running the risk of missing a quasi-important phone call. I couldn’t download anything substantial without tying up the connection for 5 to 10 minutes per meg. I couldn’t move between Websites or pages without moments or minutes of load time; I kept a newspaper or magazine handy so I could keep my mind alert during these frequent delays.
But now, as you’ve guessed, that’s all different.
My browser can be on all day and all of the night. Emails load fast enough that I could go on every known mailing list, from “gas-pump-collectors-l” to “britney-spears-l.” Chat rooms, MOOs, MUDs, instant messaging, all called out for my attention.
I could spend moments-that-become-hours with the streaming-video hilarities at Honkworm International (Shockwave animations, some of which involve fish who sit at a bar, telling tall tales and drinking like, well, you know) and Trailervision (Hardware Wars-style parody movie previews).
Or, if in a more serious indie-film mood, I could spend many leisurely times with the DIY shorts at Atom Films or D.film.
I also could view all the hotnastywow movie files I wanted (only to very quickly find I didn’t really want most of them, which go beyond hardcore in inviting self-defined “heterosexual” male viewers to gaze in awe at other men’s parts in ultra-extreme close-up).
I could grab all the (legal and not-quite-legal) MP3 sound files I wanted, only to find it tuff to find any I wanted that didn’t turn out to be broken links. (MP3 search sites have a long ways to go before they’ll be even halfway useful.)
And I could follow Web link after Web link until I got totally and thoroughly lost–then start all over with a portal or Weblog site, leading me who-knows-where.
I could pretend to be a tall, financially-secure vegan in a singles-talk room. I could view each and every page found in a search for “‘clark’ ‘humphrey’ -‘gable’ -‘bogart'”.
I could, and still can, do all of these things and more. But I won’t do them all, at least not all immediately or all the time.
After all, I got this line so I could do more efficient research for this site and for my books. It’d go against the whole point of it if I had so much obsessive-compulsive fun that I never got around to workin’.
So fret not, MISC.-fans. The site will not only remain a daily, it’ll get better in the weeks to come, with select new features and new fun links. (It still won’t be a real Weblog ‘cuz it’ll still emphasize original content more than links to other folks’ stuff.)
MARK YOUR CALENDAR!: More live events for The Big Book of MISC. are comin’ at ya, at least if you live round here (Seattle). The next is Thursday, Aug. 19, 6 p.m., at Borders Books, 4th near Pike downtown. Be there or be trapezoidal.
TOMORROW: Are material comforts, such as home-office DSL lines, the antithesis of what makes for real art?
ELSEWHERE: That other hi-speed Net connection, the cable modem, could be crippled by cable companies using tech-tricks to hobble access to sites the cable companies don’t approve of (or don’t have a financial stake in)… More bashing of the first Woodstock, by a relative of one of its organizers… The so-erudite-it-makes-you-squirm J.K. Galbraith calls the deregulated global economy a farce of crony capitalism…A hilar-ee-ous putdown of “Angry White Rappers…”
LAST FRIDAY, we mentioned the recent explosion in “Weblogs,” sites that contain little or no original content but instead provide highly selective links to articles and stories on other sites.
MISC. World isn’t turning into a pure Weblog. Don’t worry; there’ll still be all-new stuff here all the time.
But, from time to time, we like to mention some fun and/or serious stuff being written elsewhere in Netland. Such as these pieces:
For everybody who loves/hates the inanity of misspellings on huge public signage, it’s the Gallery of “Misused” Quotation Marks. A recent item: “A billboard for a bank in Idaho Falls reads: ‘We believe that “PEOPLE” should answer our phones.’ ‘PEOPLE’ are about the same things as ‘robots with Gap clothing,’ right?” Speaking of inanities…
Rocket writer Jason Josephes has a hilarious listing of “The Top 20 LPs Among People Who Hate Music,” as determined by what he sees most in thrift-store record bins. (I personally disagree with Josephes’ #1 choice, Abba’s Gold. I recently listened to a cassette somebody in Belgium had made, collecting every known cover version of “Dancing Queen,” from elevator to punk, and was blown away by the tune’s sheer endurance capability.) Speaking of hatreds…
Now that press coverage of the delayed Buffy the Vampire Slayer season finale’s allowed journalists to revisit their post-Littleton pontifications, Philip Michaels has something called “Your Guide to High School Hate,” showing once again that the pontificators had it all wrong and Buffy has it metaphorically right–high school, too often, really is a Hellmouth. Speaking of teen insecurities…
Understanding Comics author-illustrator Scott McCloud is back with a wistful, beautiful reminiscence of his adolescent retreat from peer pressure into the ordered, rational universe of gaming, in “My Obsession With Chess.” It’s a comic strip meant to be read online, with panels arranged in the sequence of chess moves along a “board” that would be about 16 feet long in real life. Simply gorgeous.
TOMORROW: Continuing in this vein, some wacky search-engine keywords that brought people, perhaps mistakenly, to this site.
UPDATE #1: “Oh oh, must have been another Bite of Seattle riot!” That’s what certain Belltown bystanders muttered when they saw throngs of teens, about half of them Af-Am teens, streaming out of Seattle Center toward the surrounding sidewalks around 9:30 p.m. last Saturday night. But it wasn’t a riot. Center authorities had simply brought in cops to empty the grounds, including the Fun Forest amusement area, after the Bite’s scheduled 9 p.m. closing time. (The incident last year wasn’t really a “riot” either. Somebody made a noise in a crowded Fun Forest that sounded like gunfire but might have just been a leftover fireworks noisemaker, and a few dozen kids started running in panic.) Ah, the “enlightened, liberal, diversity-celebrating” city that still can’t grasp that dark-skinned teenagers are not necessarily gangstas… (sigh)…
UPDATE #2: In happier news, the Washington State Liquor Control Board, which previously was stripped of much of its entertainment-licensing authority by a federal judge, is now proposing rules that would allow afternoon or early-evening all-ages music shows in the dining areas of restaurant-lounge spots. The proposed rules would still be stricter than those in Oregon, but it’s a step.
A FEW MONTHS BACK, I wrote a few thoughts about the unexpected U.S. success of Nintento’s Pokemon franchise (involving video games, role-playing card games, a TV cartoon, and assorted ancillary merchandise; all set in an alternate-universe world where the non-human animal population consists of some 150 varieties of cute and super-powered “pocket monsters”).
Today, some additional thoughts.
Its complexity turns on kids and befuddles grownups. This is true of the games, and even more true of the TV show (which was conceived to somehow tie in entertaining cartoon plots with the characters and story elements originally devised for the far-different narrative rules of gaming). The first episode starts out with the assumption that viewers already know the basic premise of these creatures and the young humans who befriend and use them. Pieces of the metastory are doled out in each episode, along with at least one new Pokemon critter and hints about which of them can outbattle which other ones and how.
(In the English-language version of the show, the complexities and oddities are even wackier. The show’s three young human heroes, for instance, are forever talking about their tastes for such all-American teen foods as pizza and donuts, but are only shown eating rice and sushi.)
It’s got something for everyone. Younger fans can get into the cuter critters and the video game (whose plot involves capturing a personal menagerie of wild Pokemon). (By the way, “Pokemon” and all the species names are both singular and plural; just one of the complexities kids can get but grownups can’t.) Teens can get into the more strategic aspects of the card game (which centers around mock quasi-cockfights between opposing players’ trained super-critters). Older teens and young adults can get caught up even further in the games’ minutiae (sort of like Dungeons and Dragons but with a more attractive cast of characters), or proceed from the TV series to explore the whole maddenning multiverse of Japanese Anime.
The games reward strategy, not brute strength. A cute little creature like Pikachu or Psyduck, if equipped with the right powers and skill-levels, can outfight a huge brute like Onix or Charmeleon. On the TV show, the human villains of Team Rocket always scheme to steal “rare and valuable Pokemon,” and always fail because bullying never wins in the Poke-world. The schoolkids who try to bully other kids out of particularly useful Pokemon game cards, causing some schools to ban the cards on school property, are therefore only learning how to lose.
It teaches values. Most all kiddie TV these days makes a semblance of “educational” content, even if it’s just the hero coming on in the end telling the kids to drink their milk. Pokemon’s life lessons, however, are deeply incorporated into every plotline. The Pokemon battles themselves are imbued with a Sumo-like sense of tradition and honor. Many of the stories involve the humans learning about properly caring for one another, their environment, and their Pokemon. And the show’s chief plot element, preteen Ash Ketchum’s personal quest to “become the world’s greatest Pokemon master,” might parallel Japan’s current national soul-search to discover a sense of individual initiative after generations of training its youngsters for lives of self-sacrifice.
(Of course, the values the show teaches might not be the values some real-world humans would want to have taught. Animal-rights folks, f’rinstance, might object to a key element of the games and the show, of young humans learning to capture and train wild animals for show, for sport, and especially for fighting.)
(As you might expect, Poke-parodies are already being thought up. Here’s a particularly good one.)
Tomorrow: Speaking of Nintendo properties, management at the Nintendo-owned Mariners is acting like Team Rocket in attempting to extort ever more tax $$.
Tomorrow’s Not What It Used to Be
TV essay, 5/12/99
The Simpsons, as all good fans know, began as a series of comic-strip-like shorts on the original Tracey Ullman Show, one of the nascent Fox network’s first prime-time offerings. Life In Hell panel-cartoonist Matt Groening, who had grown up in Portland and gone to Evergreen State, was one of two “alternative” cartoonists hired in the show’s first season to come up with 20-second, character-based animated gags to run in between Ullman’s skits.This meant Groening, his voice cast, and his original animation partners got to spend two and a half years discovering the intricacies of Bart, Lisa, Homer, Grandpa, and Marge (originally named simply “Mrs. Simpson”) before they got a whole show to themselves.
The resulting series, TV’s longest-running current prime-time comedy, found a way to expand out from the shorts’ narrow focus without slowing down its gag and dialogue pacing, by placing the family in a vast, carefully-constructed cartoon universe, designed less for narrative consistency (exactly how do all those celebrities keep passing through what Lisa once called “a small town with a centralized population”?) than for comic and story potential.
As the series has ploughed on (the 250th episode is now in the early stages of production), successive incoming writers have moved its emphasis even further from the Simpson family (except to find ever-more excrutiating ways to humiliate poor Homer), toward the now-nearly-100 other semiregular characters and their ever-morphing town of Springfield.
When Fox finally let Groening start an all-new series, he didn’t start over at The Simpsons’ character-comedy roots. Instead, he went further into the expansiveness.
The result is Futurama, a show whose leading “character” is its achingly-detailed comic vision of 30th-century New York City.
The show’s six or seven assorted human, robot, and alien protagonists are, so far, little more than deliberately underplayed explorers and explainers of this setting. In the show’s mix of cel and computer animation, the characters are, literally, two-dimensional figures in three-dimensional surroundings.
Of course, a lot of science fiction stories, novels, comic books, movies, and shows have been like that. Nobody really studies Buck Rogers or Lara Croft as characters with personal histories motivations (other than the motivation to kick bad-guy butt).
It’s the “conceptual” parts of these creatures’ worlds that turns on the hardcore sci-fi fans–the architecture, the costumes, the gadgetry, the gimmicks, the spectacle.
The spectacle is also what makes sci-fi so amenable to being played for humor. That, as well as the hammy heroics of older sci-fi concepts (or, more recently, the unrelieved grimness of so many ’70s-’80s sci-fi concepts).
I’m not sure who first used the phrase “May the Farce Be With You” (I think it was Marvel Comics’ Howard the Duck, itself later made into a pathetic movie). But it fits a whole subgenre of works ranging from the sublime (Dark Star, Red Dwarf) to the ridiculous (Flesh Gordon) to the horrific (the “filk” parody songs performed at sci-fi fan conventions).
Futurama’s particular spectacle-farce is, like its NYC (explained as having twice been completely destroyed and rebuilt), constructed on top of past notions of futurism.
Its spaceships and doohickeys and skylines are funnied-up versions of the ones in old Flash Gordon serials andWorld’s Fair exhibits, full of modernist hope rather than the dystopian decay of Blade Runner or Escape From New York.
Its robots and aliens are burlesques of the bug-eyed creatures in old monster movies, not the bureaucratically-slick Data from Star Trek or the hyperrealistic critters in Alien or Jurassic Park.
This is partly due, certainly, to Groening being an over-40Â Blank Generation kid whose childhood fantasy entertainment involved pre-Star Wars fare. But it’s also an admission on the part of Groening and his writers that the futurisms of the past were just plain more exciting, more involving, more adventuresome, and above all more fun. All you have to do to turn those futures into a sincere comedy (the kind that will stay fresh after a few hundred episodes) is to play up their fun parts while gently assaulting their utopian assumptions, instead reasserting the eternality of human nature with all its flaws.
To play the worlds of Blade Runner or even Star Wars for laffs, you’d have to settle for either shallow parody (which wouldn’t last long as a series) or play it for dark, antiheroic irony (which, as Max Headroom proved, also plays itself out too quickly for an ongoing series).
Most science fiction has, on the surface, been about where society’s going. Futurama is, in its subtext, more about where we’ve been, what we’ve lost, and, by using itself as an example of a neo-adventure aesthetic, how we might bring at least pieces of it back.